
Fabio Claudio Cervi

About
I am a musician as well as an architectural designer. I look at space through the phenomenon of sound - as a way to manifest new stories which would otherwise remain unwriten in a visually oversaturated discipline. Similarly, I use images, film and video games to manifest visual stories for my compositions. Space and sound are locked in an ever evolving dance. What will this dance feel like with the emergence of digital environments as landscapes of expression?
My practice involves a constant cross contamination of visual and sonic mediums, and a continuous collaboration with musicians and visual artists. Born in Italy, I have lived, worked and studied in the Czech Republic, United Kingdom and Italy. I have an BSc in Architecture from the University of Bath and worked in architectural practices in London and Treviso.
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Statement

STEAL THIS ROOM! is a video game and music-making platform that (1) visualises the intangibility of sound (2) so that it can be used in new and different ways to give agency to emerging communities of young musicians.
Sound occurs in space. Sound needs matter to propagate, it needs a space to manifest. When we hear sound we hear the space in which it travels, its materiality, its geometry.
The title STEAL THIS ROOM! references American writer and activist Abbie Hoffman’s 1971 book STEAL THIS BOOK and American-Armenian musicians System Of A Down’s 2002 album STEAL THIS ALBUM!. ‘Stealing’ is used as an emancipatory framework to (1) counteract oppressive and exclusive infrastructures, and (2) to find new forms of expression through the performativity of illicit acts.
Secretive, expensive and yet materially austere, the exclusivity of music recording infrastrucure has defined the music that we hear while simultaneously gatekeeping its architecture. This infrastructure is ‘stolen’ by digitally recreating these spaces and simulating their acoustics using video game engines. Their exclusivity is reappropriated and reproposed as a playable, open source video game, as a playground for sonic and performative experimentation.
What sounds can emerge from digital environments? How can digital environemnts give us agency? How can we per-sonify our bodies in these digital environemnts? How can the architectural design of a music-making video game platform allow for new ways of sonic experimentation for emerging communities of young musicians?
(PLEASE USE HEADPHONES WHEN LISTENING TO THE FILMS)
STEAL THIS ROOM!
Medium: Video Game, Film, Sound, Sound Design, Animation
In Collaboration with:
- Mariana Edwards
Musician - Anna Godefroy
Musician
CONSTRUCTION MANUAL
Medium: Isometric Drawing, Animation, Video Game, Film, Sound, Sound Design
IMAGE GALLERY
FURTHER RESEARCH
Medium: Plan, Section, Isometric Drawings