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Graphic Design

Ryan Sargent

Ryan is a London-based designer whose research-driven practice is situated at the intersection between graphic design and fine art and aims to challenge the boundaries between these disciplines by exploring alternative modes of presenting research.  

He graduated from Goldsmiths, University of London in 2015 with a BA (Hons) in Design and has since been freelancing and collaborating on various projects with design studios such as Studio Wan, Spencer Fenton, Hypebeast, Superimpose Global and It’s Nice That. 

Ryan Sargent-statement

My relationship to the digital is intense. I am chained to it. This dependency is evidenced by the marks and discolouration that are literally “burnt” onto my screen – shadows and memories of web browsers and applications long since closed. My weekly “screentime reports” serve as an unwelcome reminder of my hunger for more. But I carry on regardless, yearning more for the new view in than the view out. 

Is it possible to alter this relationship?  

My research over the last two years particularly the most recent project Screen Burn focuses on the space between the digital and physical. It explores how the physical world is being compressed and flattened onto the shiny surfaces of screens. Landscapes and horizons, from the Sierra Nevada to Yosemite Valley, are uncannily framed as views out of a window.

Viruses, Webs, Harvests, Streams, Torrents, Bugs, Farms, Queues and Clouds add yet more dimension to these landscapes forming a new view into the digital world. 

Is the view out being replaced by the view in?

Screen Burn, 3D Models (Powder and SLA)
Screen Burn, 3D Models (Powder and SLA)
Screen Burn, 3D Models (Powder and SLA)
Screen Burn, 3D Models (Powder and SLA)
Screen Burn, 3D Models (Powder and SLA)
Screen Burn, 3D Models (Powder and SLA)
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Macintosh_Dock.gbl

3D powder print objects depicting digital artefacts as well as composite images of Screen Burn, a screen defect caused by cumulative non-uniform use of the screen.

Smallest (130 x 7.3mm) 

Largest (332 x 106 mm)

Medium:

3D Models (Powder and SLA)

Size:

Various
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication
Digital Reflections (publication), Publication

Digital Reflections is a collection of images from a visual study of the relationship between architectural windows and the screen. The images are stills from a series of video tests showing a 42” LCD monitor in a feedback loop with an iPhone XR.


660 page document (180 x 230mm)

Limited run of five 3D model cover clips (86 x 170mm)

Printed by F.E. Burman

Medium:

Publication

Size:

180 x 230mm
Digital Reflections (video), iPhone video
Digital Reflections (video), iPhone video

Videos for mobile phone exploring ways in which reflections could be digitally produced. Each video has been shortened to an appropriate duration.

Contains flashing images

To view on mobile phone, use the QR codes found in the above images.

Medium:

iPhone video

Size:

828 x 1105px
Screen-based Measuring Device, media item 1
Screen-based Measuring Device, media item 1
Screen-based Measuring Device, media item 2
Screen-based Measuring Device, media item 3
Screen-based Measuring Device, media item 4

Screen-based measuring device used to accurately form digital artefacts to scale. Downloadable pdf version below.