I am a playful designer, whose work and process is informed and centered around having fun. I design to make myself smile, and like to design objects and clever interactions that reflect the fun I have while making them. This fluidity in playfulness is supported and made possible by an extensive background in technical production, creative insights, and analytical logistics. In my former community of Providence, Rhode Island I had gained a reputation for being a relentless problem solver and the go-to person for complex issues with no clear solution. My clients ranged from toy startups, performance textile developers, puppet performance troupes, maritime camera manufacturers, academic institutions, and anyone with an odd one-off project that requires unconventional technical expertise.
Britton Jeffrey Kroessler
The body of work presented here explores two ends of the play spectrum: one that is silly, chaotic, unexpected, creative, and open, and another that is more methodical, deliberate, closed off, emotionally functional, and sombre. They are both reflective of the fluctuations of my being that I experienced thoughout my life, but was unable to define until my final year at the RCA. They are how I am able to joyfully create my own fun through iteration and user engagement, and how I respond to and heal from personal crisis through focused hands-on making when finding the fun in everyday life becomes difficult—and, in turn, help others heal. Despite their extreme variance, both works manifested from deep within, and it was through the Design process that I was able to precisely define them and turn them outward.