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Innovation Design Engineering (MA/MSc)

Liuziyi Liu

Ziyi is a future creative technologist who combines her passion in human interactions with her cross-disciplinary background in design and engineering, to undertake disruptive innovation which has the potential to witness human behavioural change.

She is currently pursuing a double master’s degree in Innovation Design Engineering at Imperial College London and the Royal College of Art. She holds a bachelor’s degree in Electrical and Electronic Engineering from Nanyang Technological University, Singapore.

Her projects reflect her thinking towards human, society, and the future. She hopes to see a sustainable future of interaction, where humans, design and technology coexist in harmony.


Show Location: Kensington campus: Darwin Building, Lower ground floor

The notion of collaborative learning has been responding to the global setting. The modern collaborative spaces are becoming flatter and people more disparate, yet the need for collaborative work and creative ideation continues to grow. Despite the explosive growth of screens, digital tools, and remote platforms, until today, there is no alternative comparable to face-to-face interactions.

The Metaverse entered into the discussion as a game-changer, which made me re-think the possibility of a new collaborative learning model that has never been discussed before. The Metaverse provides numerous opportunities for collaborative learning, which could be very contextual, immersive, gamifying, and decentralised. With virtual presence, communications and interactions could overcome real-world barriers such as socioeconomic status, cultural stereotypes, borders, and language.

As a creator myself, I am especially interested in how the Metaverse supports the shift of collaborative learning in creativity. Yet, I think the core is maintaining the authenticity and humanity of creative collaboration. Moreover, we could not empower creators and residents of the Metaverse to shape the future of Web3 collaboration without ensuring their ownership and governance. Therefore, How could the new frontier of Metaverse empower collaborative learning in creativity?

This project explored answers to the question through a synthetic approach. A human-centred approach was adopted during the research phase. Different methods, from stakeholder interviews, trend analysis, and shadowing, to creative workshops, effectively help set the boundaries for the experiment phase. The later phase of the project followed a combination of EXP and a technology-driven approach. With such a method, prototyping experiments were designed in a derivative way, taking user insights from the previous one and ending with validations.

CooX is a Metaverse co-creation platform for NFT artworks, which enables ‘fractionalised’ ownership of creativity in the process. The core innovation of the project, the Coot model, utilises the blockchain technology to provide a virtual token system. Through this system, every creative input in the co-creation process can be tracked, and therefore everyone's contribution is fairly fractionised and distributed.

Through tokenisation, CooX offers different levels of incentive and royalty mechanisms. And by incorporating the fractionalised-NFT concept, CooXers can easily connect to the NFT marketplace and monetize their co-created works, having direct financial participation.

Embedded with the Coot model, the CooX platform unfolds the Metaverse creative studio in the new era, where diverse creative individuals will unite as a global community to co-create in a democratised and decentralised world. It says about the future mission of CooX, which is to empower more equality and engagement for creatives on the new frontier.