The notion of collaborative learning has been responding to the global setting. The modern collaborative spaces are becoming flatter and people more disparate, yet the need for collaborative work and creative ideation continues to grow. Despite the explosive growth of screens, digital tools, and remote platforms, until today, there is no alternative comparable to face-to-face interactions.
The Metaverse entered into the discussion as a game-changer, which made me re-think the possibility of a new collaborative learning model that has never been discussed before. The Metaverse provides numerous opportunities for collaborative learning, which could be very contextual, immersive, gamifying, and decentralised. With virtual presence, communications and interactions could overcome real-world barriers such as socioeconomic status, cultural stereotypes, borders, and language.
As a creator myself, I am especially interested in how the Metaverse supports the shift of collaborative learning in creativity. Yet, I think the core is maintaining the authenticity and humanity of creative collaboration. Moreover, we could not empower creators and residents of the Metaverse to shape the future of Web3 collaboration without ensuring their ownership and governance. Therefore, How could the new frontier of Metaverse empower collaborative learning in creativity?
This project explored answers to the question through a synthetic approach. A human-centred approach was adopted during the research phase. Different methods, from stakeholder interviews, trend analysis, and shadowing, to creative workshops, effectively help set the boundaries for the experiment phase. The later phase of the project followed a combination of EXP and a technology-driven approach. With such a method, prototyping experiments were designed in a derivative way, taking user insights from the previous one and ending with validations.