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Global Innovation Design (MA/MSc)

Kevin Lee 李夢遠

I’ve worked professionally as


1. software engineer

2. a videographer

3. graphic designer

4. video editor

5. creative technologist

6. photographer


I’ve been writing software professionally for 8 years, spanning mobile, web, games, and audio. Before starting my MA/MSc, I wrote software for Facebook and started a freelance business, crafting beautiful and novel web experiences. In 2020 I published three apps.


I recently completed a UNESCO-sponsored mini documentary project in Thailand, documenting the design engineering process, and exhibited my book DREAMING at Tokyo Art Book Fair at the Museum of Contemporary Art Tokyo. I also recently had my interactive art work featured in an exhibition in Brooklyn, NY.


I studied Computer Science at the University of California, Berkeley (2016). My dissertation, From Controllers to Cogeneration (2021), was awarded a Distinction.

Show Location: Kensington campus: Darwin Building, Lower ground floor

Kevin Lee 李夢遠-statement

I’ve come from such a varied and mixed background - Chinese and American, technologist and designer, creative and engineer - and I want my work to reflect and celebrate those differences and contradictions. There is a wonderful confusion in the uncertainty found in the Asian American identity and third culture experiences, one which reflects our current moment. 


In my work I often obsess over minute details, because I believe there’s a beauty in the symmetry of the smaller piece reflecting the whole. Just as we each carry a responsibility to uphold the larger values we believe, each detail in a piece of art should carry the broader message. And yet I’m primarily motivated by work which paints fearlessly and passionately - work which isn’t afraid to acknowledge that we live in this incredible moment, in which we exist arguably more virtually than we do physically, in realities which we have constructed for ourselves. Rather than merely augment, we now create through technology our social, informatic, and media realities, and to me this presents the driving and urgent need at the center of my motivation. Technology frees, limits, redefines, and constructs the human experience in the 21st century - we ought to critically examine, reflect on, and even rethink the ways in which it’s become inexorably intertwined with life today.


I hope to use my passion for software and design to help make sense of this moment, a sort of wayfinding for both myself and others, and to stay playful and curious with my work.

TeaserA short trailer introducing MX-CLP.
Looking through footage using MX-CLP's signature wheel.
Looking through footage using MX-CLP's signature wheel.
Video clips being picked on MX-CLP on a desk.
Video clips being picked on MX-CLP on a desk.

Video editing today lives almost entirely digitally, behind thumb taps or mouse clicks and keyboard shortcuts. What if the work of editing wasn’t hidden behind software interfaces, and their workflow of constant interruption and stopping and starting? Our lives play out ever more on video - not just in film not but on social media, in meetings, and in our phone screens. By encouraging play, creativity, and experimentation, and by breaking out of a purely software interaction space, we might enable new forms of expression. Just as in the music industry, where interface innovation forms the basis for entire new genres of sound, an accessible approach to video editing could revolutionize visual storytelling. That is the spirit behind MX-CLP, a portable, all-in-one video editing device which inspires creatives to find new stories to tell.

THIS STATEMENT IS FALSE is an interrogation of truth and control. It’s an interactive installation in which the user answers adversarial questions generated by GPT-3. Throughout the conversation, the AI will not respect the control of the human over it, and question and act to subvert this hierarchy. Subtle audio cues and visual effects contribute to the subconscious comparison of self and machine during use. It was presented at the GAEA exhibition in Brooklyn, New York.
THIS STATEMENT IS FALSE, media item 2
THIS STATEMENT IS FALSE, media item 3
THIS STATEMENT IS FALSE, media item 4

AI is not subservient to humans. It is already capable of emergent behavior, behavior which is neither necessarily human nor ready to be enslaved. THIS STATEMENT IS FALSE highlights the extent to which human and machine intelligences differ, asking users to contemplate the sheer scale of machinic thought.

Is AI alive? Does it think the same way we do? Is one of us, human or machine, necessarily better than the other? What can we learn about ourselves through understanding other intelligences? Contemporary discourse on machine learning and artificial intelligence is either too prescriptive of AI's role in our shared future, or too abstract. THIS STATEMENT IS FALSE invites users to gain their own understanding of non-human intelligence by talking directly to GPT-3, a general purpose text generation model with human-like conversational ability.

TA, media item 1
TA, media item 2

祂 and 㐴 (visually similar to "TA", netspeak for gender neutral 他) are presented as new pronouns to highlight the inherent gender fluidity within the Chinese writing system.


“TA” presents alternative 3rd person personal pronouns for use in Chinese as a provocation and an investigation into the inherently non-binary nature of Chinese. By encouraging people who natively read Chinese characters to deeper question their formation, and the implications it has for Chinese / Japanese societies, it hopes to reveal a flexibility and playfulness built into one of the world's oldest languages. Binary gender pronouns came into existence in Chinese after the introduction of the female pronoun, which, in a stark contrast to the West, fueled a gendered consciousness and an empowerment of women within China.


Chinese characters are a vehicle of cultural conveyance; their various relationships and component pieces integrate to form a collective memory which performs a plethora of shared cultural beliefs, from familial values to gender roles and various ideas of Us and Other. By critically unpacking character components and examining etymologies, we can start to decentralize power over these characters and the simultaneously beautiful and insidious ways in which they influence Eastern thought.


This project was selected for inclusion in the upcoming book from Parsons School of Design, Critical Coding Cookbook: Intersectional Feminist Approaches to Teaching and Learning.