
Tian Dong

About
Tian is an engineer and designer who is passionate in providing solutions to solve real-world problems. She is interested in integrated devices, communications, sustainability, gaming and culture related design. Currently, she is a student of the double master’s degree in Innovation Design Engineering, a joint program run by the Royal College of Art and Imperial College London.
With a broad interest, she is striving to make beneficial impacts with her projects.
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Statement

Gaming is becoming a mainstream entertainment form for many years. The increasing size of the industry and the number of gamers combine to show that the industry is growing with the development of hardware and software technology. With the development of virtual reality (VR) and augmented reality (AR) technology, the boundary of game immersion has been expanded, and many innovative hardware start to appear in the market. However, these innovative hardware are not supporting enough games, which is one of the reasons that is halting them from developing and expanding.
SynG is an open-source platform aiming to facilitate gaming hardware innovation. It aims to build an interface between the hardware developers and the games, to decode and translate the real-time data from the varieties of games into a universal, programming friendly form. Through opening the platform to hardware developers, gamers and game developers, the platform links every stakeholder together to build a better ecosystem for gaming hardware innovation where every stakeholder could be benefited. With the platform, the cost of developing game support would be reduced for the hardware developers. The gaming experience for the gamers would be improved, and co-creation of gaming experience would become possible between the gamers and the game developers.