Skip to main content
Innovation Design Engineering (MA/MSc)

Tian Dong

Tian is an engineer and designer who is passionate in providing solutions to solve real-world problems. She is interested in integrated devices, communications, sustainability, gaming and culture related design. Currently, she is a student of the double master’s degree in Innovation Design Engineering, a joint program run by the Royal College of Art and Imperial College London.

With a broad interest, she is striving to make beneficial impacts with her projects.

Show Location: Kensington campus: Darwin Building, Lower ground floor

Gaming is becoming a mainstream entertainment form for many years. The increasing size of the industry and the number of gamers combine to show that the industry is growing with the development of hardware and software technology. With the development of virtual reality (VR) and augmented reality (AR) technology, the boundary of game immersion has been expanded, and many innovative hardware start to appear in the market. However, these innovative hardware are not supporting enough games, which is one of the reasons that is halting them from developing and expanding.

SynG is an open-source platform aiming to facilitate gaming hardware innovation. It aims to build an interface between the hardware developers and the games, to decode and translate the real-time data from the varieties of games into a universal, programming friendly form. Through opening the platform to hardware developers, gamers and game developers, the platform links every stakeholder together to build a better ecosystem for gaming hardware innovation where every stakeholder could be benefited. With the platform, the cost of developing game support would be reduced for the hardware developers. The gaming experience for the gamers would be improved, and co-creation of gaming experience would become possible between the gamers and the game developers.

In this section, the proposed function and the business model of SynG would be introduced. With the proposed business model, all the stakeholders involved would be able to benefit from SynG. Also, SynG is following the trend in the game industry as it is an open-source cloud platform which breaks down the barriers of gaming hardware innovation.
There are many current methods to read the real-time output from the game. Here, three kinds of methods are identified, including AI image recognition, real-time logs, and communication code. Other than the listed methods, there are still many other existing solutions, and all these solutions help to increase the feasibility of the concept.
The UI was mainly designed based on the result of experiments on programming methods and the analysis of current popular gaming platforms, including Discord and Twitch. Also, the home page design was aiming to attract the user with the most popular supported games.