Hi. I am Sean, a multi-disciplinary designer with a background in design engineering. My aims in joining the programme were to gain a better understanding of the broadness and diversity of skills that can come from working with a different people from different disciplines. The driving force in my work has always been creativity inspired engineering, the quest for innovation within real limitations. I find value in placing a problem in a comprehensive context, through a multi-disciplinary approach.
Sean Irving
Computing has rapidly changed our world, moving from pure scientific calculation, to a revolutionary interconnected world of people and freely accessible information. It has brought people the ability to conveniently learn and create like never before, destroying and rebuilding different industries and providing new ways to participate in social and work life. It has reduced barriers to many processes and tasks previously exclusive to those with specialist equipment, knowledge and budget, ultimately allowing anyone to digitally create and consume creative content such as art, music or film without requirement. It has created a world where art can be created without medium and music without instruments. Digitised objects and workflows can provide an infinitely flexible and creative potential, augmenting users’ ability to achieve their creative aims and goals.
Where we are limited in creative computing; is in how efficiently we can interact with these interfaces, whether through software itself, or hardware. This can slow us down and create barriers between our desired outcome and the used process. This is where this project comes in. Improving interaction is a widely studied and explored area, with many software and hardware products designed to tweak and change our computer interactions for the better. There are a large variety of application-specific hardware devices, which all aim to provide improved experiences in different ways for different types of creator. For my solo project, I created the Control Creative Display and Playground. It is a new way to interact with your computer in the desktop environment for creators. It aims to combine the flexibility of digitised touchscreen control surfaces, with the tactility of their physical counterparts.
The Control. Creative Display is designed to be used as a secondary display where a keyboard would be traditionally placed in a typical desktop setup. The display itself provides extra screen space for completing tasks whilst maintaining the normal ergonomic function of normal keyboard and mouse input. The display supports multitouch input in addition to active stylus input for flexible, multimodal input and control, for working the way that suits you.